Showing posts with label ethnography. Show all posts
Showing posts with label ethnography. Show all posts

Monday, June 14, 2010

Plan for Primary Research

Since I have a very broad topic to work with, coming up with a plan for primary research seems a bit putting the cart before the horse. However, I have considered a few strategies in order to delve deeper into the needs of the community. I don't have a specific solution yet to my problem of sustaining a healthy community, but I can do formative research to define what that really means.

The best way to approach this problem would be to focus in on one specific neighborhood or community, and what would be better than my own? There is a wealth of information in the residents and long-term local business owners of this area. The tactics of ethnographic research and marketing research would give me valuable information to inform my design decisions.

1. Visual Anthropology - I would spend a significant amount of time speaking with and photographing people in the community - being with people in real time.
2. Observational Research - focus in on the particular neighborhood, tracking popular and off-the-beaten-track traveling routes through the community.
3. Survey/Questionnaire - both of these would be useful research tactics. There are older residents in my building that have lived here for 30 years that would provide great information on what the community needs are. Also, the flower shop owner on 13th street, the Irving Place painter who sits every day and paints the landscape, the Gramercy Park animal hospital vets, and the owner of the local coffee shop are all sources of community information.

I could ask questions like:
What have you done in the past to connect with people in your neighborhood?
What do you feel is the most valuable part of your community?
To improve this community, what do you think would have the most impact?
How would you map your neighborhood?
What points would you describe on a map and why are they interesting to you?
How would you visually represent your community as a symbol, flag or otherwise?
How do you feel visitors view your community?
How would you prefer to have your community experienced by visitors?
What is something interesting about this community that you wouldn't know unless you lived here for many years?

Monday, November 16, 2009

Social Software and Me

In his article on Core77, it's nice to hear social software designer Gentry Underwood of IDEO talk about social software like Twitter and Facebook as being in their earliest stages of development (similar to the old Windows 3.1). I think there are definitely some shortcomings in these services that could make them more constructive for users. I feel more comfortable posting Twitter updates than I do on Facebook but why? Maybe Twitter feels a little more informal and the news doesn't have to be all that groundbreaking or interesting. Or is it the actual interface that appeals to me, or the concept behind it? Facebook is a fascinating amalgam of practically every person I've known over the course of my life. It's almost more of a time capsule than an everyday tool for interaction. I like shooting a message to this person or that whom I haven't spoken with in years, but the collection of people is precious to me and I hesitate to bore them with my everyday tidbits. Of course, that's my own choice and not necessarily a drawback of the Facebook interface. I spend most of the time I'm on Facebook growing my crops in Farmville anyways (ok guilty pleasure).

Underwood explains that as social software develops it needs to take psychology of human interaction into account. A tremendous amount of observation and research is necessary in order to determine the most informed and appropriate design. 'There's a reason most anthropologists spend months to years in the field producing an ethnography: this is complex, time-consuming stuff. Design projects tasked with creating social software should expect to spend the majority of their time in situ with whatever community or organization the tool is meant to serve.' He provides this graphic below from Bill Moggridge in Designing Interactions. Moggridge focuses mainly on product design but this insightful hierarchy could apply to any field of design.




















For businesses however, social software has recently become an absolute necessity. If you don't have a Facebook or Twitter presence you are missing out on an entire category of customers, as well as their interaction and feedback. This is exciting because it's the beginning of an entirely new era of transparency in business. Forty years ago, the CEO of a company sat in his gilded office and gave orders under the cloak of secrecy. The new way of doing business (for most progressive companies - not finance obviously) is to let the public know what you're doing, and giving the company a voice and personality is crucial to stand out in the marketplace. In advertising as well there's a great shift towards viral, irreverent marketing messages (i.e. ESPN, Etrade - can you tell my husband watches football). We are not taking ourselves so seriously anymore!

There's a new site that I think is worth mentioning - Aardvark - I signed up and linked to Facebook and Twitter but haven't thought of a question yet (or been asked). It's an interface where you can post any question on any topic and it attempts to connect you with experts in that particular area to answer your question. I think it's an interesting concept if it gets a lot of use. However, why can't I see other people's answers? I guess that's why it's more of a social networking tool because you can only see the questions and answers of people in your network? Since there aren't many of those it makes the tool less useful/interesting for me.

Another interesting point related to the growing use of social software and other innovations is from Nussbaum on the Business Week blog. He laments that the US is lagging other countries in innovation from new technology to the highest levels of government, but he sees potential in the Generation Y ability to innovate. 'Gen Y is a Learn-Share-Make generation that appears very comfortable with a Design Thinking-type of collaborative, iterative, generative paradigm necessary for innovation. Their use of social media platforms and a general comfort level with digital technology makes Gen Y a born-again innovation generation.' I did not grow up in the age of social networking sites, but I know the kids that are and they are GLUED to vchat, IM, and whatever new tool crosses their path. Like I've said in the past, my natural tendency is to the phone or a slower method of communication but I just love the ease and simplicity of being constantly connected to such a wide network of people. Now I just need some more free time to use it!

Tuesday, September 8, 2009

Human-Centered Design

 The human-centered design toolkit from IDEO (and the Bill and Melinda Gates Foundation) has been downloaded 8500 + times from their site here. Including my own personal download. What an incredible document, created from a wealth of experience in the field and determining the best practices for achieving successful outcomes when working with different cultures.





















And the design - user-friendly and efficient at the same time. Genius! This is an excerpt from one of the tips from the field guide:

'Putting yourself in someone’s shoes enables you to get beyond what people say to what they think and feel. Being in-context means gaining true empathy through being with people in their real settings and doing the things they normally do. This kind of deep immersion gives us Informed Intuition that we take back with us to design solutions. We begin to take on the perspective of the interview participant which enables us to make design decisions with their perspective in mind.'

See more of what the folks at IDEO are doing here.